AI Insights · Timothy · October 2022
Top 5 3D Cartoon Games in Central America Q3 2022
Discover the performance trends of the top 5 3D cartoon games on a unified platform in Central America during Q3 2022, based on Sensor Tower data.
In Q3 2022, the top 5 3D cartoon games in Central America showcased notable performance trends in terms of weekly downloads, revenue, and active users on a unified platform, according to Sensor Tower data.
Stumble Guys from Scopely, Inc. saw a significant increase in weekly revenue, peaking at around $113.8K in early August. Weekly downloads were robust, reaching approximately 598K in mid-July before gradually declining to about 372K by the end of September. Weekly active users also showed a strong presence, peaking at over 3M in mid-July, before decreasing to around 2.6M by the end of the quarter.
Subway Surfers by Sybo Games ApS experienced a steady decline in weekly revenue, starting at $2.7K at the end of June and dropping to about $1.4K by late September. Weekly downloads peaked at 328K in late July, then gradually decreased to approximately 205K by the end of September. Despite these declines, weekly active users remained relatively stable, fluctuating around 21M throughout the quarter.
Beach Buggy Racing from Vector Unit had consistent weekly revenue, hovering around $400 to $500. Weekly downloads peaked at about 119K in late August, with a low of around 82K at the end of August. Active user numbers remained steady, peaking at around 698K in late August and ending the quarter at approximately 685K.
My Talking Angela 2 by Outfit7 Limited showed fluctuating weekly revenue, with a high of $907 in late August. Weekly downloads peaked at about 118K in mid-July, then gradually decreased to around 85K by the end of September. Active users peaked at approximately 466K in mid-July and declined to around 360K by the end of the quarter.
Finally, Clash Royale from Supercell experienced a notable spike in weekly revenue, reaching approximately $164.2K in early August. Weekly downloads began at around 140K at the end of June, gradually decreasing to about 90K by late September. Weekly active users peaked at around 9M in early July and saw a slight decline to approximately 7.7M by the end of September.
For more detailed insights and data, visit Sensor Tower.